This week I have been working hard to finish coding the MIG-17, still have lots of work to be done; however, today I managed to have a dogfight training session with a player (callsign “Ghost Eyes”) who is the head of the 421st Fighter Squadron on Gunship3D’s forum (http://gunship3d.proboards.com/thread/31/421st-fighter-squadron).
The MIG-17 performed very well in air combat, especially at low speed and low altitude. The F-4 has advantage at distance combat where he could use his missiles ; however, once I could drag him into a close combat, he never could put his nose on my tail to fire a missile. The MIG were always out turn the Phantom, and just in a split second of 37mm fires, the Phantom was on fire and its pilots ejected.
Most the time, when we entered a turning contest, speed dropped down very low, just about 200-400km/h. At this speed, the MIG is more maneuverable than the Phantom. There was a time when the Phantom crashed into the terrain in a dive since he was too low and slow while the MIG could pull out easily.
Also flying the MIG at low altitude, turning between terrain and mountains will make it difficult for F4 to fire missiles. Even when the missile is tracking, a sharp corner turn will force the missile to crash into the terrain. However, I got shot down by GhostEyes couple times using missiles while flying in open space.
In conclusion, despite having only cannons and a subsonic jet, the MIG-17 still could be dangerous machine if its pilot really knows his plane.
The MIG’s 37mm cannon is fantastic, it is really split a F4 in half like a fruit with just couple hits.
F-4 Phantom II
* Pros: hight speed, high climb rate and service ceiling, equipped with missiles.
* Cons: Large size(easy hit with gun), less maneuverable at low speed.
* Pros: Small size, light, small turn radius, high caliper cannon.
* Cons: Slow speed and climb rate, limited armaments.
View all screenshots at the link below:
Mig hit 20mm cannon fires from F4
Phantom overshoot the MIG
MIG shoot down F4 with 37mm cannon rounds