Gunship III Update 3.5.6

Hi all,

Today, I’m very excited to announce that Gunship III 3.5.6  update is now released to the public. This is the most wonderful release in Gunship III’s history. For the first time, beta testers have been involved directly in the development process. They have contributed their precious time, played through seven beta builds and pointed out countless issues, glitches, problems. I’m really proud of this update because it is the most bug cleaned build ever released. Thanks again guys! :)

This release includes many important features that are very important for the future of Gunship III and many later games which would probably inherit code from this Gunship series.

1. Pilot Profile
From now on, your achievements are recorded into the pilot profile section. The game records number of air kills, ground kills, ejections, rescue other pilots, deaths and also friendly kills. Based on these value, the game will calculate your total points for  each game:


Total is calculated using this formula below:

Total point = (Air kills + Rescues – Deaths – (Friendly kills x 10) ) x (Victories +1)

For campaign mode, this formula is developed to encourage players to cooperate with others to achieve victory over the other team: more victory earned , the more points.

Players who committed friendly kills will be badly punished by a negative multiplied by 10, basically, if you kill a friend doesn’t matter it is your intention or not, you won’t get any point for that session.

Future update will use total point to award players with aircraft paint schemes and new weapons…

Also, soon players will be able to save their profile on the cloud so that they could retrieve back in case of game reinstall.

2. Pilot G limit

Pilot is also now limited by his body endurance of G force in combat. This value represents as “Max G” in the pilot’s profile page. New pilot will be granted with the maximum G of 4.5.

However, the more players exceed their Max G, the more they could push their Max G to higher each game session. This feature simulates pilot training  in real world. The more you train the better you are.

The ability to pull more G is extremely important during air combat. It reflects how tight you could turn against your opponents and stay on his tail for gun or missile shots.

Pilot also experience “Red Out” if negative G affects the body. Negative G limit is -2.0 and fixed.



3. Instant Dogfight

“Instant Dogfight” is a brand new game-mode which allows players to engage dogfight instantly without finding opponents. This mode also provides a target rich environment where all players in the room are your enemy.  The last player who receives victory credit when all other opponent eliminated, in other words, the last one who survives the battle would win.

Gunship III Free demo version allows players to fly jets in this game-mode with minimal armaments.

You will find many aircrafts have some special load-outs  that only available in this game-mode and sometimes not existed in the real world. Armaments in this modes are designed to max out aircraft’s dogfight capability.

Jet fuel and gun ammo are unlimited in order to maximum the fun factor.

To play the game realistically, please play campaign-mode where aircraft’s fuel and armaments need to be carefully managed.



4. New terrain and realistic terrain surfaces

One of the great feature of this release is the new terrain graphics. Mountain geometries are smoother than before with new high resolution textures provide players with the experience of speed while flying low.


Terrain surfaces are also simulated which prevents fast jets to land on grass or jungle (F-4, F-100…). Slower propeller driven airplanes such as A-1 Skyraider could land on grass. Light jets could land on grass with care such as Mig-17,19 and 21s.

5. Improvements:

a/ F-4D new model and cockpit

The F-4D Phantom II model and cockpit is now replaced with a higher detail resolution 3D model the same as the F-4B in the Navy version.

b/ Realistic missile modeling

There are two important changes related to missile’s capability:

* AIM-9 and K-13 heat-seek missile won’t track or lock if pilot launch at head on enemy aircrafts. The maximum angle for the heat seek guide head to track is +/-120 degrees view of the aircraft engine exhaust.

* AIM-7 Radar Guided missile reliability is now reduced to 50% to reflect the technology limitation of the Vietnam War era. Basically, only half of the missile launched works).

c/ Improve and add more AIs

More AIs are put back to the game. However, this reduce the game frame-rate in multiplayer mode on some low-end devices. High-end devices are not affected.

d/ Improve spectator 3d models

All aircraft 3D models in Spectator Mode are now upgraded to the same detail level as player’s aircrafts.

e/ Improve rendering (dynamic shadow)

High-end iOS devices (iPad 4th, iPhone 5 and above) now have “Dynamic Shadow” enable which allow players to experience even more immersive experience. This feature brings the render quality of mobile version up to or almost equivalent to PC. Currently, this is available only on iOS devices, soon it will be available on Android together with ability to turn off if players like to increase  frame rate.





For discussion about this release, please visit this thread below:

Gunship III 3.5.6 Promo Video

Gunship III 3.5.6 Update will be available for all platforms this weekend.

Android players could access the game early through Beta Test program, please follow this link:


Phillip Phan

Update 3.5.0 and U.S.NAVY are now available for iOS and Androids

What’s News:

Gunship-III Navy:
This game is an expansion pack of the Gunship-III Vietnam War series. Features flyable A-1 Skyraider, A-4E Skyhawk and F-4B Phantom II. Full feature U.S. Navy carrier take-off and landing with deck crew, Surface to Air Missiles for both side, Radar Warning Receiver for US’s planes. Players could play co-op or against other players on Gunship-III original and Gunship-III Vietnam People Airforce.

Gunship-III Free:
* SAMs for US and VN
* Realistic fuel consumption for helicopters
* Optimize, reduce lags and crashes.

Gunship-III Full:
* Long range F-4D
* SAMs for US and VN
* Fix jettison button problem
* Realistic fuel consumption for helicopters and jets
* Optimize, reduce lags and crashes.

Gunship-III VPAF:
* New MIG-21M with 4 missiles
* SAMs for US and VN
* Fix jettison button problem
* Realistic fuel consumption for jets
* Optimize, reduce lags and crashes.

***For MacAppStore, please wait for couple days.






Update 3.4.0 is now available

*Fix throttle higher than 100%
*Fix ejection seat delay
*Fix rudder crash issue => limit sensitivity settings
*Added New LZ, Helicopter carrier closer to North Vietnam
* Improved game performance
* Added MiG-19 (J-6)

Forum thread:

Update 3.3.2 is now available on all supported platforms.

Feature #1365: Radar block by terrain
Feature #1414: camera follow downed pilot
Feature #1420: free version could choose LZ
Feature #1421: Map joystick ejection
Feature #1457: Disable auto eject
Task #1505: Change music
Task #1507: Jettison button
Task #1508: Bore sight radar mode for F4
Task #1509: Double phantom visual range
Task #1515: Spectator mode

Forum thread:




Gunship III Vietnam People’s Air Force is now available

For Download please visit the link below:




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